

Overall, the Switch version is an excellent port of the previous remaster with the same additional content available once you have completed the main story. In handheld mode the game performs very well with clear visuals and beautifully rendered cut-scenes, but the game does suffer from some lengthy load sequences and transitions between areas that make the inevitable backtracking through previously explored locations a bit of a chore. The controls are largely unchanged as well with options to play in the original tank controls, or use the alternate settings which provide a more modern approach to control, however even switching between each control set it is still clear that in terms of modern conventions the system still feels a little archaic and takes some getting used to. The Switch version performs well, with options to play in the original 4:3 format or, if preferred play in the more modern 16:9 cinematic mode. Deviating slightly from previous Resident Evil instalments it features a partner system where players switch between the two main characters to progress through the levels, sharing items between each other. It follows the investigation by S.T.A.R.S officer Rebecca Chambers and convicted criminal Billy Coen of an Umbrella Corporation facility. It has been seventeen years since Resident Evil 0 launched on the GameCube, and now the remaster has made its way onto Switch a few years after it was launched onto the PlayStation 4 and Xbox One. Originally released on multiple consoles and PC and scored 8.5/10 I’ve been playing Assassin’s Creed III Remastered, Brothers: A Tale of Two Sons, and the excellent Timespinner for today’s Switch Re:Port Review.

Nick looks at Crash Team Racing on Switch while Nicola takes a look at the recent port for Resident Evil 0. Today’s Switch Re:Port review has an eclectic selection of games both new and old.
